Prompt engineering is becoming interaction design
The durable part of prompt engineering is no longer finding a clever phrase. It is designing the interaction: what context the system receives, which assumptions it may make, what output structure is useful, how uncertainty is shown, and when the user should be asked a follow-up question.
That makes the work closer to interface design and information architecture. A strong prompt cannot compensate for missing state, unclear permissions, poor error handling, or an output the user cannot act on.
Precise wording still matters, especially for constraints and structured outputs. But wording is one layer of the system, not the whole system.
- Category
- Design
- Platform
- Web